Quest Modes
Rally Race
3DGroup · Gr. 4 · Science · ~20 min

A live race. Every correct answer boosts a car on the big screen and every miss is a pit stop that explains the error. Students sort, order and type answers about real photos of rocks and minerals.
Treasure Heist
Group · Gr. 3 · Math · ~20 min

A whole-class pirate-vault game. Every phone types or builds each answer; a right answer opens one of three chests whose luck changes game gold only. The big screen shows the vault board and the heist moments. Four phases, each taught by Captain Marlo first: make a ten, count up, regroup, estimate and solve.
Cast and Catch
3DSolo · Gr. 2 · Math · ~20 min

Add and subtract within 100 at a calm 3D lake. Every right answer is a cast: luck picks the fish, a journal keeps the catches, and streaks open new fishing spots.
Cannonball Pool
Solo · Gr. 6 · Math · ~20 min

A pirate-deck pool table where the math is the shot: call or aim the angle (equal angles, normals, straight lines, opposite angles, triangles) and the cannonball sinks only when the angle is right.
Fossil and Relic Dig
Group · Gr. 8 · History · ~20 min

Live class dig. Phones earn digs with produced answers (place a year, order events, sort changes, type a number), claim or bluff about their finds, and challenge shaky claims while the big screen shows the dig map.
Food Truck Rush
Solo · Gr. 7 · Math · ~20 min

Run a street-food truck. Each customer's order is the math: scale a recipe, find the best unit price, work out the change owed and solve rate problems with decimals. Earnings buy upgrades and a rush hour ends the day.
Kingdom Council
Solo · Gr. 5 · Social Studies · ~20 min

Rule the kingdom of Brightmere for 10 days. Sort every request card onto the council that looks after it, build fair rules and plan a budget. Four gauges show the kingdom's story.