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Code & Crown: OOP in the Medieval Kingdom

Created by pradeep
Updated September 10th, 2026
Code & Crown: OOP in the Medieval Kingdom

At a glance

Play mode
📱 Solo
Format
🖼️ 2D
Length
⏱ About 10 minutes
Subject
Computer Science
Grades
11, 12

About this activity

A branching visual novel where students explore Object-Oriented Programming concepts through the lens of building a medieval kingdom. Each chapter covers a core OOP pillar.

What students learn

  • Understand Classes and Objects through kingdom character creation
  • Understand Encapsulation through protecting kingdom secrets
  • Understand Inheritance through noble family hierarchies
  • Understand Polymorphism through characters that behave differently
  • Understand Abstraction through royal blueprint design
  • Understand Constructors and methods through kingdom building

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