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Midnight Pantry

Created by Argraide
Updated October 5th, 2026
Midnight Pantry

At a glance

Play mode
📱 Solo
Format
🖼️ 2D
Length
⏱ 30 minutes or more
Subject
Math
Grade
3
Curriculum
Ontario
Curriculum codes
C3.1
C3.2

About this activity

A cosy house at night on a tile grid. Students never steer the mouse: they build its program from drag-and-drop blocks (move, turn, wait, repeat, and in stretch rooms nested repeats and if/else sensors), type the numbers, run it step by step, and debug it from the block where the cat, the lamp, the pendulum, the pup or a wall stopped it.

What students learn

  • Write and run code with sequential, concurrent and repeating events to solve a path problem (C3.1)
  • Read and alter existing code, and see how each change affects the run (C3.2)
  • Stretch: nested repeats (Grade 4 C3.1) and if/else sensors (Grade 5 C3.1)

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