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The Lodge Room
Created by Argraide
Updated October 27th, 2026
At a glance
- Staff pick
- Picked by the Argraide team
- Play mode
- π± Solo
- Format
- π§ 3D
- Length
- β± About 20 minutes
- Subject
- ELA
- Grade
- 8
- Curriculum
- Ontario
- Curriculum codes
- C3.2C1.1C3.3
About this activity
A snowed-in 1920s lodge mystery told in short passages. Students explore a 3D model of the great room, place each inference where the text implies (a chair, a window, a pair of boots, a hiding place), and then prove it with the sentence that supports it.
What students learn
- Draw inferences that combine explicit details with implied clues in a narrative text
- Support each inference with the sentence from the text that proves it
- Combine two details from different sentences, and test a character's claim against the evidence
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