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The Ripple Effect
Created by Argraide
Updated September 26th, 2026
At a glance
- Play mode
- 👥 Group
- Format
- 🖼️ 2D
- Length
- ⏱ About 20 minutes
- Subject
- Health & PE
- Grade
- 11
- Curriculum
- Ontario
- Curriculum codes
- C2.4C1.3C3.1
About this activity
A collaborative graphic novel simulation exploring adolescent stress, peer dynamics, and help-seeking strategies.
What students learn
- Evaluate psychological trade-offs between avoidance, escalation, and adaptive coping in authentic high school dilemmas
- Apply assertive communication scripts to resist social and substance peer pressure without escalating hostility
- Identify and activate formal and informal mental health resources including guidance counsellors and Kids Help Phone
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